Changelog
Latest available builds, and history of changes.
Latest Build
V1.4
- Blender 4.2 and newer
- New Features:
- Now supports Blender 5.0
- Action Slots are now supported (Blender 4.4 and newer). There are 2 modes available in the Add-on Preferences:
- Use Armature Name (recommended) - the add-on expects a selected Armature to use Action Slots matching its name. It will create slots automatically and warn you to enforce this naming convention. It will also detect Legacy Slot data from previous versions of Blender and prompt you to migrate it. Action exports will also use this naming convention to determine which Actions to export for a given Armature.
- Manually Set Slots - the add-on displays a Slot selection UI, and you manage Slots yourself.
- The “Simplify” option from Blender’s FBX exporter is now exposed to the Quick Export UI.
- It now defaults to 0.1 (rather than Blender’s default of 1.0) which is a better balance between accuracy and filesize.
- The Quick Export UI now organizes some options into an “Advanced” dropdown.
- New Add-on Preferences option to change the name of the Viewport panel category name for the Add-on’s UI. It now defaults to “Game Asset Tools” instead of “PROTO”.
- Bug Fixes:
- “Remove Scale from Bones” and “Flat Bone Hierarchy” broke exports when exporting multiple actions in 1 file, and they are no longer allowed to be used this way. A contextual warning has been added to the UI to make this clear.
- Fixed minor spelling mistake “heirarchy” to “hierarchy”
History
V1.3
- New Features:
- Export Option: Remove Scale from Bones option
- Forces all exported bones to have 1.0 scale. Useful for avoiding distorted animations in game engines due to scaled bones in bone chains.
- Export Option: Flat Bone Heirarchy
- Sets all exported bones to be parented to a bone of your choice (or have no parent). Useful for skeletons that will do advanced squash and stretch animations, without causing distortion in game engines due to scaled bones in bone chains.
- Now supports meshes parented to armature bones, that do not use skin weights or an armature modifier
- These will export skinned to the bones, just like with the default Blender FBX Exporter.
- Export Option: Remove Scale from Bones option
- Bug Fixes:
- Fixed issue in unit scaling algorithm causing Stretch-To constraints to sometimes produce wrong bone positions
- Fixed issue in unit scaling algorithm where Child-of constraints sometimes produced wrong bone positions
- Now, Child-of constraints should be correct regardless of what pose the armature was in when you set their inverse
V1.2.1
- Addressed Blender Extensions review issues:
- PropertyGroup is now unregistered
- Added blenderartists thread for support link
- Removed “Animation” tag
V1.2
- Added manifest and built for Blender Extensions.
V1.1
- New Features
- Vertex Color Tools now respect the face selection mask in Vertex Paint mode.
- Vertex Color Tools now have buttons to flood a channel with 100% value.
V1.0
- Initial Release